\section{Introduction}
  This requirements specification is based on the software requirements specification of Time Monitoring Tool \cite{tmt-srs}.

	\subsection{Purpose}
		The purpose of this document is to describe the requirements for a game engine for its software development.
		
		Intended audience includes both the developers of this project as well as developers who would use the engine in their own projects.

	\subsection{Scope}
		The engine to be developed constructs a maze based on bitmap pixels, hence the name Pix3.
		
		Pix3 will simplify the process of producing 3d remakes of good old tiled games like Bomberman and Minebombers.
		
		However, Pix3 could be used for any project that uses indoor rendering with a grid-based layout.
	
	\subsection{Definitions, acronyms and abbreviations}
		\begin{tabular}{|c|c|}
			\hline
			\textbf{Abbreviation} & \textbf{Meaning} \\ \hline \hline
			SRS & Software requirements specification \\\hline
			TBD & To be done \\ \hline
		\end{tabular}

	\subsection{Overview}
		The rest of this document contains an overall description of Pix3 (Section \ref{sec:overall}) 
		and the specific requirements for the system (Section \ref{sec:req}).
